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AboutAnkara, Turkey

Archon Soft is one person in Ankara who has spent about two years designing, building and shipping complete software products. Not a design studio that hands over screens, and not a dev shop that hands over a repository — the whole thing.

Being one person is the constraint and the argument. It is why scope has to be honest, and why nothing gets lost in a handover.

FactsVerified
Studio
One person
Based in
Ankara, Turkey
Working since
About two years
Live products
Two

What that actually covers

Deciding what the product is. Drawing it. Building the client. Building the server. Modelling the data. Accounts and permissions. The admin the business will live in. Getting it live and keeping it there. Two products on this site went through every one of those steps with the same pair of hands.

01PrinciplesHow the work runs
  1. 01

    Decide before you build

    Most of the cost of software is set in the week before anyone opens an editor. That week gets spent properly, in the open, with the person who owns the outcome.

  2. 02

    No handovers

    Design and engineering are the same conversation held in two notations. One person carrying both means nothing gets lost between the file and the build.

  3. 03

    Ship the smallest honest version

    A narrow product that works beats a broad one that almost does. Scope is the first thing cut and the last thing padded.

  4. 04

    Build the admin too

    If the people running the business cannot change it themselves, the project never finished. The operations surface is part of the product, not an extra.

  5. 05

    Write it down

    Tokens, schemas, decisions and their reasons. A system nobody can read is a system only one person can maintain — and being that person is not a business model.

  6. 06

    Hand it over properly

    The work is finished when your team can run it without me. Documentation and handover are part of the build, not a line at the end of an invoice.

02ProcessFour phases
  1. 01

    Frame

    We agree on the actual problem, the constraints around it and what a good outcome looks like in plain language.

  2. 02

    Shape

    Structure, interface and architecture designed together until the product is specific enough to argue with.

  3. 03

    Build

    Short cycles against a working build. You see the real thing early and often, not a deck describing it.

  4. 04

    Release

    Launch, document, hand over. Then the part most people skip: the release after the release.

03StartOpen for new work

Tell me what you are trying to build and what is making it hard. If there is a fit I will say so quickly; if there is not, I will say that too.

01
A reply
Usually within two working days, from me.
02
A conversation
Scope, constraints, budget, timing. No pitch deck.
03
A straight answer
Including when I am the wrong person for it.